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SPACE - Library 1 - Volume 1.iso
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lab.ins
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1992-09-21
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During your exploration of the labyrinth, the computer will guide you through.
Most of its vocabulary describes places and is used to move you there. To
move, try words like ENTER, EAST, NORTHWEST, NORTH, SOUTH, UP or DOWN. It
knows about a few special objects, like a magic staff hidden in the cliff.
These objects can be manipulated using some of the various action words. The
objects may have side effects; for instance, the food attracts a worm.
Usually adventurers having trouble moving just need to try a few more words.
Usually people trying unsuccessfully to manipulate an object are attempting
something beyond their (or the program's) capabilities and should try a
completely different tack. Also, note that cave passages turn a lot, and
that leaving a room to the NORTH does not guarantee entering the next
from the SOUTH.
Your commands can be expressed in the format:
<verb phrase> <(multiple) noun phrase(s)> <preposition> <noun phrase/object>
For example:
PUT THE BAG BEHIND THE TREE
GET THE GREEN FRUIT
EXAMINE THE RIGHT GATE
ATTACK IT
("IT" will refer to last noun mentioned, e.g., the snake)
Compound commands can be created by connecting single commands (like those
above) with "AND", "THEN" or the punctuation symbols "," or ";" to connect two
or more separate commands, such as:
CLIMB DOWN THE TREE THEN SOUTH, WEST AND NORTHWEST
DROP THE FOOD AND THE FRUIT THEN UNLOCK THE GATE AND THEN ENTER
The game uses a number of special commands for various "housekeeping" chores.
These are all pretty standard for AGT adventure games. Specifically:
HELP, SCORE, INVENTORY, VERBOSE, LIST EXITS, SAVE, RESTORE, SCRIPT, UNSCRIPT
and QUIT.
Several new commands have been added, that will (hopefully) be obvious as the
game progresses. Particularly useful is CAST, used to cast magic spells,
such as:
CAST DISSOLVE AT SNAKE
Using spells or weapons to attack creatures will reduce both their health and
yours. Some spells are more effective at particular creatures than others, so
experimentation may be necessary to find the most effective attack.
The function keys have been predefined to stand for several of the most
frequently used commands. Similarly, the cursor keys correspond to the
various movement/compass directions. Each room description has a series
of symbols on the right portion of the screen, indicating the valid exits
from that room. For example:
This is the bottom of a large, shear cliff. Carved in the face \|/
of the cliff is the gate you used to arrive here. As is usual, U - - D
it is a one-way gate and completely inactive from this side. In
From this room, you can move North, Northeast, East, West, Northwest, Up, and
Down, but Southeast, South, and Southwest are not valid. Notice also that
Enter and Exit are not indicated in any way.
Also scoring is a little different in this game. The score is your current
health, if it should ever drop below zero, the game ends. The score decreases
by attacking creatures, or by not having food and water. Water is much more
critical than food, and so its lack decreases you score more often. If you
have both food and water, your score will increase once for each move up to
your current maximum, which increases as you progress through the game (but
then so does that of you enemies). Be sure to save often, as most of the
labyrinth is quite deadly.
Hitting the '?' key (during the game) will display a diagram of keys and their
definitions.
The game is loosely based on the Death Gate Cycle series by Margaret Weis &
Tracy Hickman. Since they only briefly mention the Labyrinth in this series,
playing the game will not spoil the books, nor will reading the books help in
the game (at least very much).
However if you like the game (or not for that matter), read the books! They
are published by Bantam Sprectra.
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